TYPE: Pursuit & Evade
CYCLE: III
ACTIVITY LEVEL: High
TACTICS: Moving in open space, avoiding others, teamwork
QEP: Competency II: cooperation-opposition, using available space, encircling opponent
CYCLE: III
ACTIVITY LEVEL: High
TACTICS: Moving in open space, avoiding others, teamwork
QEP: Competency II: cooperation-opposition, using available space, encircling opponent
OBJECTIVE
To avoid being tagged by the team with the ball
EQUIPMENT
Open space, cones to set boundaries, pinnies, soft playground balls
DIRECTIONS
- Select 3 taggers to wear pinnies. Their objective is to get other players to join their team by tagging them with their team ball.
- Players can only pivot with the ball
- If tagged, players must exit the playa area, put on a pinnie, and return as a member of the tagging team.
- The game ends when all the players have been tagged, or time is up.
- As players get used to the game add more soft balls for more tagging opportunities.
- Make sure to choose new taggers for the next round (suggested to have the final 3 players that didn’t get tagged in the previous round start as taggers for the next).
MODIFICATIONS
- Narrow the play area: smaller teams in each badminton court instead of only 2 teams in basketball court
- Have more than one team in the same play area. Ex: blue VS red; blue pinnies work with the blue ball trying to convert red people to their team, etc. The team with the most players after 3 minutes wins.
- Allow only girls to tag with a certain coloured ball, and same for the boys
SAFETY CUES
-Tag appropriately
- Keep head up
- Only tag players, don’t throw the ball at them
To avoid being tagged by the team with the ball
EQUIPMENT
Open space, cones to set boundaries, pinnies, soft playground balls
DIRECTIONS
- Select 3 taggers to wear pinnies. Their objective is to get other players to join their team by tagging them with their team ball.
- Players can only pivot with the ball
- If tagged, players must exit the playa area, put on a pinnie, and return as a member of the tagging team.
- The game ends when all the players have been tagged, or time is up.
- As players get used to the game add more soft balls for more tagging opportunities.
- Make sure to choose new taggers for the next round (suggested to have the final 3 players that didn’t get tagged in the previous round start as taggers for the next).
MODIFICATIONS
- Narrow the play area: smaller teams in each badminton court instead of only 2 teams in basketball court
- Have more than one team in the same play area. Ex: blue VS red; blue pinnies work with the blue ball trying to convert red people to their team, etc. The team with the most players after 3 minutes wins.
- Allow only girls to tag with a certain coloured ball, and same for the boys
SAFETY CUES
-Tag appropriately
- Keep head up
- Only tag players, don’t throw the ball at them