TYPE: Territorial
CYCLE: III
ACTIVITY LEVEL: High
TACTICS: teamwork, decision making
QEP: Competency II: using available space, opposition
CYCLE: III
ACTIVITY LEVEL: High
TACTICS: teamwork, decision making
QEP: Competency II: using available space, opposition
OBJECTIVE
To get your entire team behind the opposing team’s baseline.
EQUIPMENT
open space, pinnies, cones (to establish centre and baselines)
DIRECTIONS
- Divide class into 2 different coloured teams, and have them line up behind the baselines
- The first team to get all of its players across the opposite baseline wins.
- Once a player cross the center line they can be tagged by the opposing team, and they are frozen. They must do a balance (stand on one leg with knee up and hands out to the side), and can only be freed if a teammate takes them by the wrist and brings them back to their home side.
- Players cannot be tagged while bringing someone back after freeing them.
- A player who has already made it to the safe zone can free a teammate, but must bring them back to the home side and continue from there
MODIFICATIONS
- If it’s taking too long set a time limit and the team with the most players in the safe zone at that time wins
- Instead of players being frozen in place when tagged, have them go to a “jail” on that side of the play area where they must also be freed by a teammate
SAFETY CUES
- Keep head up
- Tag appropriately
- Ensure there’s enough room between the baselines and the wall
To get your entire team behind the opposing team’s baseline.
EQUIPMENT
open space, pinnies, cones (to establish centre and baselines)
DIRECTIONS
- Divide class into 2 different coloured teams, and have them line up behind the baselines
- The first team to get all of its players across the opposite baseline wins.
- Once a player cross the center line they can be tagged by the opposing team, and they are frozen. They must do a balance (stand on one leg with knee up and hands out to the side), and can only be freed if a teammate takes them by the wrist and brings them back to their home side.
- Players cannot be tagged while bringing someone back after freeing them.
- A player who has already made it to the safe zone can free a teammate, but must bring them back to the home side and continue from there
MODIFICATIONS
- If it’s taking too long set a time limit and the team with the most players in the safe zone at that time wins
- Instead of players being frozen in place when tagged, have them go to a “jail” on that side of the play area where they must also be freed by a teammate
SAFETY CUES
- Keep head up
- Tag appropriately
- Ensure there’s enough room between the baselines and the wall