TYPE: Strike & Field
CYCLE: III
ACTIVITY LEVEL: High
TACTICS: teamwork, reaction time, agility, moving opponent on court, maintaining formation
QEP: Competency II: communication, cooperation-opposition
CYCLE: III
ACTIVITY LEVEL: High
TACTICS: teamwork, reaction time, agility, moving opponent on court, maintaining formation
QEP: Competency II: communication, cooperation-opposition
OBJECTIVE
To score as many runs as possible before the fielding team gets the ball
EQUIPMENT
Open space, pinnies, Omnikin ball
DIRECTIONS
- Divide class into differently coloured teams of 6-8 players (minimum 3 teams). 4 players from each team will play at a time. Players of the defensive team form a square around the ball. This same square constantly follows all the movements of the ball. Each player is responsible of a corner of the square and ideally follows that corner of the ball throughout the round. The 4 players have to maintain the team’s square formation to make it simpler to catch the ball later.
- When hitting, as green is doing in the diagram below, 3 of the players stabilize the large ball (2 on one side and 1 on the other works best), and the hitter runs up and launches it forward.
- Just before hitting the ball the hitter must yell “OMNIKIN” and the colour of another team.
- The same player can’t hit twice in a row
- The team called out has to catch the ball before it touches the floor:
- If they succeed, then it is their turn to hit.
- If they fail, the other two teams get one point each and it is still their turn to hit.
MODIFICATIONS
- In a class setting play with up to 6 players per team on the court at once, and be sure to often sub players in
SAFETY CUES
- Keep head up when fielding
- Crouch and tuck head when holding the ball for the hitter
To score as many runs as possible before the fielding team gets the ball
EQUIPMENT
Open space, pinnies, Omnikin ball
DIRECTIONS
- Divide class into differently coloured teams of 6-8 players (minimum 3 teams). 4 players from each team will play at a time. Players of the defensive team form a square around the ball. This same square constantly follows all the movements of the ball. Each player is responsible of a corner of the square and ideally follows that corner of the ball throughout the round. The 4 players have to maintain the team’s square formation to make it simpler to catch the ball later.
- When hitting, as green is doing in the diagram below, 3 of the players stabilize the large ball (2 on one side and 1 on the other works best), and the hitter runs up and launches it forward.
- Just before hitting the ball the hitter must yell “OMNIKIN” and the colour of another team.
- The same player can’t hit twice in a row
- The team called out has to catch the ball before it touches the floor:
- If they succeed, then it is their turn to hit.
- If they fail, the other two teams get one point each and it is still their turn to hit.
MODIFICATIONS
- In a class setting play with up to 6 players per team on the court at once, and be sure to often sub players in
SAFETY CUES
- Keep head up when fielding
- Crouch and tuck head when holding the ball for the hitter